Aug 08, 2008, 05:04 AM // 05:04
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#1
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Ascalonian Squire
Join Date: Jul 2007
Guild: The Seven Deadly [Sins]
Profession: A/
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New Idea for Ursan Runs
So this new update bring us to find a way to mindlessly do UW/FoW/DoA etc
Now it was said that they wanted to make it so it requiers more tactic to do ursan well I hold them to that and try to add tactic to this.
This build I am bringing up qill requier the entire to team to focus and follow calls
Set skills all players must have:
[Ursan Blessing]
[Ebon Vanguard Sniper Support]
1 Asuran Summon or another skill
+5 others that will fill in the gaps where your doing nothing armor buffs regen etc.
Why The Vangaurd skill?
I bring up the Ebon Vagaurd skill because it has the ability to inflict 540....900 Damage to its target with a 10% chance though of course it only has a 15 second recharge -25% if your using cons. so if an entire team were to spike a single target if your lucky 1 person will do the massive damage and the team can move on to the next one.
This is my idea of what would happen
So when starting a run players would ready themselves with whatever buffs they have brought along then one person the caller would target the most dangerous foe or a monk then each member of the team would use EVSP if anyone still has the skill ready to use even after that foe is dead they can target the nearest foe use it and switch to ursan quickly.
Because ursan now only last 60 seconds if it important for the entire team to follow calls the quicker each enemy goes down the better
Note:
One going down at a time quickly is better than all of them dying at the same time slowly.
and as you can see an asuran summon would help out the team as a meat tank and somthing that could spam buring or somthing.
The Monks New found skills are awsome!
Now comes the UA(Unyeilding Aura) monks this skill is now what many would call "The Shit" as its res range is so far it reses at full HP and Energy since you now dont need a Res with UA it would be ideal to bring a energy increasing skill since the group is now more organized and kills things quicker I was thinking about [Air of Superiority]
Idea on a full team:
6 Ursans, each ursan having the 3 main said skills
and the 2 Primary monks both having UA
now the 6 ursans will have a 60 second time OUT of ursan and 60 seconds of being Ursan while out players should take their time and use their other 5 skills also So in this idea:
Necromancers:Would bring minion spells or SS or BiP
Monk Ursans would idealy bring more heals for the team since ursan would be gone for 60 seconds team wide the monks migth want to use some support I mean we love our monks dont we?
Melle Classes, I would say we should have atleast 3 melle players in the group to body block away from the monks but If there is a necromancer in the party spamming minion spells the even better!
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Aug 08, 2008, 05:08 AM // 05:08
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#2
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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No. Ursan is nerfed. Learn to use real skills now.
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Aug 08, 2008, 05:12 AM // 05:12
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#3
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Ascalonian Squire
Join Date: Jul 2007
Guild: The Seven Deadly [Sins]
Profession: A/
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Sorry I didnt notice the update notes must be why I mentioned ursans new effect.
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Aug 08, 2008, 05:21 AM // 05:21
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#4
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Krytan Explorer
Join Date: Dec 2006
Guild: Glob Of Ectospasm [GoE]
Profession: Me/Rt
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this aint a nerf, this is simply a way you can't overagro everything
However, this will bring back the good old skills
Go Anet imo.
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Aug 08, 2008, 05:44 AM // 05:44
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#5
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Academy Page
Join Date: Jun 2007
Location: Somewhere O.o
Profession: Mo/
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Quote:
Originally Posted by Mesmer in Need
No. Ursan is nerfed. Learn to use real skills now.
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Mind reader...thats my exact response lol
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Aug 08, 2008, 06:01 AM // 06:01
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#6
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Ascalonian Squire
Join Date: Jul 2008
Guild: My Girls A [LUSH]
Profession: Mo/
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Shouldn't it be more like, Ursan is nerfed so it IS a real skill now? Its nerfed and still people complain about it being used...
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Aug 08, 2008, 06:24 AM // 06:24
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#7
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I wish ursan was now a non elite skill, would be nice to be able to use an elite now that you'll be waiting a minute every time you use ursan just to go back into it.
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Aug 08, 2008, 07:47 AM // 07:47
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#8
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Administrator
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Quote:
Originally Posted by MercenaryKnight
I wish ursan was now a non elite skill, would be nice to be able to use an elite now that you'll be waiting a minute every time you use ursan just to go back into it.
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You want to use a real elite? Do it then. No one is forcing you to kill your brain cells mashing the keyboard.
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Aug 08, 2008, 06:57 PM // 18:57
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#9
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: [SGC]
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Quote:
Originally Posted by MercenaryKnight
I wish ursan was now a non elite skill, would be nice to be able to use an elite now that you'll be waiting a minute every time you use ursan just to go back into it.
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as long as where wishing.
I wish Ursan was never in the game.
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Aug 08, 2008, 07:04 PM // 19:04
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#10
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Forge Runner
Join Date: Sep 2005
Guild: WTB Q9+5e Bows/Q8 14^50 Weapons
Profession: R/P
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Does qz and/or serpents stack?
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Aug 08, 2008, 07:40 PM // 19:40
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#11
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Krytan Explorer
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I am surprised this hasn't been closed yet, this topic is asking for a flame war....
ursan didn't ruin this game: the people using ursan ruined this game, exploitation, descrimination and the refusal to accept actual skills ruined this game, and the refusal to accept anything and anyone not willing to use a skill that by itself is bad ruined this game.
So if another way to use a bad skill is determined makes no difference to me, as long as I don't ever have to wade through three dozen GLF Ursan r9+ when ever I want to do an elite area.
The ones that are crying about the ursan nerf are the ones that caused it to be nerfed. Love it, hate it, it's the truth.
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Aug 08, 2008, 09:51 PM // 21:51
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#12
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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Quote:
Originally Posted by Showtime
Does qz and/or serpents stack?
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They do but, wouldn't Ursan remove serpants when you use it?
Also the longest time you can get out of QZ is 47 seconds. Ursan doesn't even start to recharge until after 60 seconds so, you would have to have a ranger or ranger secondary say out of Ursan (guess a monk could do this) to drop QZ after about 45 seconds of Ursan being used. Then you would only have to wait 30 seconds to use Ursan again.
Last edited by kratimas; Aug 08, 2008 at 10:52 PM // 22:52..
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Aug 09, 2008, 12:46 AM // 00:46
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#13
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Frost Gate Guardian
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what about arcane mimicry?
can't we use it to copy each others UB and used the copied one until the original is recharged ... this way we can maintain UB again.
I'm not sure though so what do you think guys?
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Aug 09, 2008, 02:25 AM // 02:25
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#14
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by code1101
what about arcane mimicry?
can't we use it to copy each others UB and used the copied one until the original is recharged ... this way we can maintain UB again.
I'm not sure though so what do you think guys?
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umm, ub is elite form , no copying available.
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Aug 09, 2008, 02:31 AM // 02:31
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#15
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Jesus christ let it die !!!
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Aug 09, 2008, 02:34 AM // 02:34
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#16
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Frost Gate Guardian
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Quote:
Originally Posted by Sky427
Necromancers:Would bring minion spells or SS or BiP
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Both are elite skills as is Ursan. And there are far better methods of damaging things than Ursan (especially now that strike is slashing damage and thus not armor ignoring). No more threads about this please!!!!!!
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Aug 09, 2008, 03:06 AM // 03:06
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#17
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Whirlwind
Jesus christ let it die !!!
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I agree with this statement. I've actually gotten bored over the last month. Too many Ursan groups and hardly anything else.
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Aug 09, 2008, 10:15 AM // 10:15
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#18
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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remove the elite and add 90 sec cooldown
this way U U got ursan/raven/wolf to play
(and add in base armor + 100 in players so long the are in Blessing..will be nice)
Last edited by CE Devilman; Aug 09, 2008 at 10:20 AM // 10:20..
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Aug 09, 2008, 10:39 AM // 10:39
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#19
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Academy Page
Join Date: Jul 2008
Profession: Rt/
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A/Me or Me/A and mimic AP?
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